╔════════════════════════════════════════════════╗ ║ Summoner ║ ╚════════════════════════════════════════════════╝ Created by : aJynksed Doomer Release Thread : https://www.doomworld.com/forum/topic/155707-post-your-decohack/?page=5&tab=comments#comment-3005886 ╔════════════════════════════════════════════════╗ ║ Additinal Credits ║ ╚════════════════════════════════════════════════╝ Original Sprites taken from Realm667 : Summoner Submitted: PGE Decorate: Craneo Sounds: Id Software, Bethesda, DBThanatos, Noiser\Phobos867 Sprites: Id Software, Amuscaria Sprite Edit: Craneo Idea Base: Doom 2016 Summoner Link : https://www.realm667.com/repository/beastiary/doom-style?start=180#preview-49 After posting my verision numsOic decided to make a much imporved version of the monster Author : numOsic Link : https://www.doomworld.com/forum/topic/155707-post-your-decohack/?page=5&tab=comments#comment-3006430 ╔════════════════════════════════════════════════╗ ║ Additional Info ║ ╚════════════════════════════════════════════════╝ This project contains three versions of the Summoner. - My Original Version summoner_v1.wad This version of the monster uses the original GFX taken from Realm667. It uses a spawn box as well as a green TeleportFog. This version can also take radius damage. - numOsic's Version summoner_v2_numOsic.wad This version tweaks how the fire trail looks. A "volley fire" mode has been added when the player gets close, and the spawn box and fog have been replaced with a red flame spawner graphic. It is immune to radius damage, like the Cyberdemon. - My Edit of numOsic's Version (Closer to my original design) summoner_v3.wad This version is a mix of the two previous versions. It mainly uses numOsic's superior code, but the volley fire mode has been removed and the original spawn box and TeleportFog have been restored. In addition, a new green flame has been added at the spawn point so it synchronises better with the teleport fog. The sprite graphics have also been slightly recoloured to a more intense blue. This version is also immune to radius damage. /================================================\ || LICENSE : Creative Commons Zero (CC0) || \================================================/ This software is released into the public domain. You may copy, modify, publish, use, sell, or distribute it in source or compiled form, for any purpose, commercial or non-commercial. Please credit me if you use it in your projects. Provided "as is", without warranty of any kind. /================================================\ || MAJOR DOOM COMMUNITY SOFTWARE USED || \================================================/ - DoomTools https://mtrop.github.io/DoomTools/ - SLADE https://slade.mancubus.net/index.php?page=downloads - Ultimate Doom Builder https://ultimatedoombuilder.github.io/