--== READ ME ==--.txt
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║ Summoner ║
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Created by : aJynksed Doomer
Release Thread : https://www.doomworld.com/forum/topic/155707-post-your-decohack/?page=5&tab=comments#comment-3005886
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║ Additinal Credits ║
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Original Sprites taken from Realm667 : Summoner
Submitted: PGE
Decorate: Craneo
Sounds: Id Software, Bethesda, DBThanatos, Noiser\Phobos867
Sprites: Id Software, Amuscaria
Sprite Edit: Craneo
Idea Base: Doom 2016 Summoner
Link : https://www.realm667.com/repository/beastiary/doom-style?start=180#preview-49
After posting my verision numsOic decided to
make a much imporved version of the monster
Author : numOsic
Link : https://www.doomworld.com/forum/topic/155707-post-your-decohack/?page=5&tab=comments#comment-3006430
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║ Additional Info ║
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This project contains three versions of the Summoner.
- My Original Version
summoner_v1.wad
This version of the monster uses the original GFX
taken from Realm667. It uses a spawn box as well as
a green TeleportFog. This version can also take
radius damage.
- numOsic's Version
summoner_v2_numOsic.wad
This version tweaks how the fire trail looks.
A "volley fire" mode has been added when the player
gets close, and the spawn box and fog have been
replaced with a red flame spawner graphic.
It is immune to radius damage, like the Cyberdemon.
- My Edit of numOsic's Version (Closer to my original
design)
summoner_v3.wad
This version is a mix of the two previous versions.
It mainly uses numOsic's superior code, but the
volley fire mode has been removed and the original
spawn box and TeleportFog have been restored.
In addition, a new green flame has been added at the
spawn point so it synchronises better with the
teleport fog. The sprite graphics have also been
slightly recoloured to a more intense blue.
This version is also immune to radius damage.
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|| LICENSE : Creative Commons Zero (CC0) ||
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This software is released into the public domain.
You may copy, modify, publish, use, sell, or
distribute it in source or compiled form,
for any purpose, commercial or non-commercial.
Please credit me if you use it in your projects.
Provided "as is", without warranty of any kind.
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|| MAJOR DOOM COMMUNITY SOFTWARE USED ||
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- DoomTools
https://mtrop.github.io/DoomTools/
- SLADE
https://slade.mancubus.net/index.php?page=downloads
- Ultimate Doom Builder
https://ultimatedoombuilder.github.io/