/public/Things/Monsters/Summoner/


Name Type Size Date
../ Directory
--== READ ME ==-- readme 3kb 07-Mar-2026
 
Decohack/ Directory
Doomtools Project/ Directory
decohack-Summoner-v1_(aJynks).wad wad 265kb 07-March-2026
decohack-Summoner-v2_(numsOic).wad wad 269kb 07-March-2026
decohack-Summoner-v3_(Box).wad wad 272kb 07-March-2026
decohack-Summoner-v3_(GreenFire).wad wad 284kb 07-March-2026

--== READ ME ==--.txt

╔════════════════════════════════════════════════╗
║                  Summoner                      ║
╚════════════════════════════════════════════════╝
 Created by : aJynksed Doomer
 Release Thread : https://www.doomworld.com/forum/topic/155707-post-your-decohack/?page=5&tab=comments#comment-3005886

╔════════════════════════════════════════════════╗
║             Additinal Credits                  ║
╚════════════════════════════════════════════════╝

 Original Sprites taken from Realm667 : Summoner
	Submitted: PGE
	Decorate: Craneo
	Sounds: Id Software, Bethesda, DBThanatos, Noiser\Phobos867
	Sprites: Id Software, Amuscaria
	Sprite Edit: Craneo
	Idea Base: Doom 2016 Summoner 
	Link : https://www.realm667.com/repository/beastiary/doom-style?start=180#preview-49

 After posting my verision numsOic decided to 
 make a much imporved version of the monster
	Author : numOsic
	Link : https://www.doomworld.com/forum/topic/155707-post-your-decohack/?page=5&tab=comments#comment-3006430

╔════════════════════════════════════════════════╗
║                 Additional Info                ║
╚════════════════════════════════════════════════╝

This project contains three versions of the Summoner.

- My Original Version
  summoner_v1.wad

  This version of the monster uses the original GFX
  taken from Realm667. It uses a spawn box as well as
  a green TeleportFog. This version can also take
  radius damage.


- numOsic's Version
  summoner_v2_numOsic.wad

  This version tweaks how the fire trail looks.
  A "volley fire" mode has been added when the player
  gets close, and the spawn box and fog have been
  replaced with a red flame spawner graphic.
  It is immune to radius damage, like the Cyberdemon.


- My Edit of numOsic's Version (Closer to my original
  design)
  summoner_v3.wad

  This version is a mix of the two previous versions.
  It mainly uses numOsic's superior code, but the
  volley fire mode has been removed and the original
  spawn box and TeleportFog have been restored.

  In addition, a new green flame has been added at the
  spawn point so it synchronises better with the
  teleport fog. The sprite graphics have also been
  slightly recoloured to a more intense blue.

  This version is also immune to radius damage.
	
/================================================\
||   LICENSE : Creative Commons Zero (CC0)      ||
\================================================/
 This software is released into the public domain.

 You may copy, modify, publish, use, sell, or
 distribute it in source or compiled form,
 for any purpose, commercial or non-commercial.

 Please credit me if you use it in your projects.

 Provided "as is", without warranty of any kind.

/================================================\
||     MAJOR DOOM COMMUNITY SOFTWARE USED       ||
\================================================/
 - DoomTools
   https://mtrop.github.io/DoomTools/
 
 - SLADE
   https://slade.mancubus.net/index.php?page=downloads
 
 - Ultimate Doom Builder
   https://ultimatedoombuilder.github.io/