--------------------------------------------------------------- G'day.. Jynks here. --------------------------------------------------------------- This is my 1st ever mod. I made it as a way to get some grounding in zScripting as part of my modding journey. I'm pretty happy with it! It's simple, but I think it's something I will actually use myself, so maybe others will like it too. The main goal was just to poke around in zScript and get an idea of how it all works. --------------------------------------------------------------- aJynks Level Info Mod --------------------------------------------------------------- This mod is a **shameless rip-off** of dsda-Doom's level info. It's a small mod that displays level info on the screen: - **Time played on the map (H:M:S:Tics)** - If there's no hour value, it's omitted. - GZDoom uses **35 tics per second**. I added math to convert that to 60 tics per second because it looked cooler. - **Custom Font** - A completely new font from daFonts, made in GZDoom’s Unicode format. - **Menu Config System** - Move the widget anywhere on the screen. - Set the info text to display on a **single line**. - Set the info text to display to be shown **vertically**. - Scale the widget. - Switch between my custom font and Doom’s default fonts. - Change the **color** of different text elements. (Requested Feature) - Choose whether to show total **Kills, Items, and Secrets**. - **Custom Name Tag** widget (great for YouTubers). - Toggle display of **map name and map slot**, also fully configurable. **NOTE:** This mod is for **GZDoom only**. --------------------------------------------------------------- What is +DeathCounter? --------------------------------------------------------------- You should see a version of the latest (and last) editions of the mod with +DeathCounter in the file name. This simply adds a new info widget that shows the current deaths on a given map. It will not reset if you load or respawn. The way to reset the count is to either END LEVEL naturally (linedef or switch) or start a new game. The reason it is in a separate file is that LevelInfo is made to be compatible with everything (I hope), but the death counter code is more complex, and I have no way to test it in co-op or deathmatch and simply have no idea, nor the inclination to find out how stable it is. It was basically thrown together as an after thought, so use at own risk! Anyway, I thought I would just add it as a separate version for those that would like to use it. DO NOT USE BOTH, use one or the other! --------------------------------------------------------------- Thank You! --------------------------------------------------------------- I want to thank everyone on this forum, the ZDoom forum, and the ZDoom Discord for guiding me through my first mod. There are too many to name, but special thanks to: - **Agent_Ash** @ZDoom Discord - **Jay0** @ZDoom Discord - **DavidXNewton** @YouTube - **Shepardus** @DoomWorld - **Gez** @DoomWorld - **Agent Ash** @ZDoom Discord (yes, again!) - **Mtrop** @Hellforge Discord - **numsOic** @Hellforge Discord I also want to give a shoutout to **dsda-Doom**. This mod is a **100% rip-off** of their UI, but I couldn’t find something similar for GZDoom. I hope they’re not upset—I used **no data from dsda-Doom**, just inspiration. --------------------------------------------------------------- ..... And so it begins!! --------------------------------------------------------------- This is just the beginning! I have programming experience, so making a small **ZScript mod** seemed like an easier way to start modding instead of diving into **map editors**. But **mapping is definitely next**! ---------------------------------------------------------------